LCS Publication Details
Publication Title: Frustum Casting for Progressive, Interactive Rendering
Publication Author: Teller, S.
Additional Authors: Alex, J.
LCS Document Number: MIT-LCS-TR-740
Publication Date: 1-1-1998
LCS Group: No Group Specified
Additional URL: No URL Given
Efficient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well-known ray casting problem: given a geometric scene description, a synthetic camera, and a viewport which discretizes the camer
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